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Crafting in Virtual Space 1

Introduces design principles, ideation, three-dimensional construction approaches using a variety of materials, and three-dimensional visualization technology.

Introduction to Mechatronics

Mechatronics is the integration of mechanical, electrical and computer technologies into the synergic design of computer controlled electro-mechanical systems.

Programming for Media

Introduces students to Processing, an open source programming language designed for novice programmers within the context of visual arts and digital media. Processing has a wide variety of applications in programming images, animations and interactivity, as well as for prototyping and production. providing digital control of a wide variety of devices, such as 3D printers.

Crafting In Virtual Space 2

Introduces and develops a further understanding of 3D visualization technology, rapid prototyping, and other industrial processes, including Rhino 3D software, Adobe Illustrator, and related equipment. Students will develop and create artworks that examine art, craft and design and prototypes for production.

Synthesis Lab

Students synthesize technical, design knowledge while creating prototyped solutions for social, cultural problem sets. Students engage in interdisciplinary, collaborative research with digital fabrication technology, processing and sensing with microcontrollers (Arduino) to arrive at design solutions. Focus is on students from diverse backgrounds sharing skills and learning to creatively problem-solve towards the goal of a final presentation of the prototype.

Design Thinking

In this course, students will investigate and apply design thinking to their production of artifacts. Most man-made artifacts are created as solutions to what we might call "problems." Course content includes how these problems are defined and investigated; the idea of the "problem" as the location for different aspects—social, cultural, political, technological, and economic—to come into play; the role of research in production; how we learn through making and testing prototypes; and an understanding of the (repeatable) processes by which we reach solutions. Guest lecturers will include expert practitioners from art and design, businesses, engineering, etc.